Update Ver 0.0.1.5


minor bug fix patch, this one was really just done to patch out an infinite and a few visual bugs


System Wide Changes
-reverted hitstun scaling back to always applying instead of just after a special move/juggle has happened, knockback scaling still works it did in the last update. This was to kill an infinite characters would have of being able to loop j.L into j.H on Flatwoods Monster infinitely.
- fixed the code for character collision to stop a bug that caused characters to phase through eachother if they both forward dashed into eachother in the corner.


Flatwoods Monster
-made the cancel window for crouching blowback (2+XX) start the moment the projectile connects if the first hit doesn't connect, and the frame the projectile comes out if it does connect.
-Black Hole (214+XX) now the black hole doesn't drift closer into the corner than either character can go, preventing an issue that caused a weird vibrating effect on characters being sucked into it.

Files

BoM.0.0.1.5.rar 37 MB
49 days ago

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