Update Ver 0.0.1.7
Tune up to the last patch, mainly fixed some system bugs, patched out an infinite, and then made a few system wide changes and tweaked some move properties that felt in need of improvement.
System Wide Changes
-fixed bug where neutral jumps and entering the air idle state wouldn't change your hurtbox.
-made all 5Ls and 2Ls cancel into eachother.
-from launches/juggles, the hurtboxes for characters change halfway through the landing animation of hard landing, and now on soft landing immediately become the grounded hitstun hurtbox.
-added training mode option that allows players to turn on forced counter hit.
-fixed a bug that would cause clashes to happen in situations where they shouldn't..
-made projectiles carry over their lifespan if they collide with a projectile or projectile strike(beam).
-made colliding projectiles give meter to both players.
-fixed bug that would cause projectiles to stop for a moment in certain weird positions.
-improved the way multi hit projectiles stall when they collide with anything.
-made pushback start to be applied further from the corner.
-fixed bug that prevented block pushback from applying in specific positions in the corner.
Mothman Changes
-increased pushback on 5L and 2L
-extended the back end of 6L to better hit point blank.
-slightly reduced the meter gain on hit of L/M/H Eyeblast (236+L/M/H), and increased meter given when parried.
-reduced hit gravity on L/M/H Eyeblast (236+L/M/H)
Flatwoods Monster Changes
-increased pushback on Flatwoods Monster's 5L and 2L.
-extended the back end of Flatwoods Monster's 5B to better hit point blank.
Goatman Changes
-fixed a bug that would cause 5B to be cancelled into at points where it shouldn't in a way that would make Goatman do it while coming off the ground.
-increased gravity scaling on j.H.
-increased air knockback and reduced the hit gravity on Goatman's 2H.
-expanded the cancel window on Goatman's 2H to start sooner, allowing for better confirms.
-increased air knockback and reduced the hit gravity the last hit of Goatman's Heavy Axe Grinder (236+H)
If you have any thoughts on the changes through gameplay please feel free to let me know in the comments, on twitter(it will never be X to me), or really any other platform you follow me on! Always love taking feedback :)
Files
Get Beasts of Mystery Playable Alpha
Beasts of Mystery Playable Alpha
Status | In development |
Authors | Mutraex- Creator of Beasts of Mystery, MewMewMake |
Genre | Fighting |
Tags | 2D, Aliens, Cartoon, combos, cryptid, fgc, GameMaker, Hand-drawn, Monsters, Two Player |
More posts
- Update Ver 0.0.1.1042 days ago
- Update Ver 0.0.1.964 days ago
- Update Ver 0.0.1.8Jun 10, 2024
- Update Ver 0.0.1.6May 22, 2024
- Update Ver 0.0.1.5Mar 19, 2024
- Update Ver 0.0.1.4Feb 27, 2024
- Update Ver 0.0.1.3Feb 07, 2024
- First UpdateJan 30, 2024
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