First Update


Patch Notes

- addition of gravity scaling, moves that launch, cause wallbounce and groundbounce now increase character hit gravity for the rest of the combo 
- sped up light knockdown animation timing to prevent a lot of infinites people found
-Mothman can now do a second in air movement action 

- sped up the startup on the followup attack of Mothman's H Rushing Claw (⬇↙⬅+H) to preserve how the move juggled
- sped up the startup on all of Goatman's Axe Grinders (⬇↘➡+L/M/H) to allow them to work as combo starters
- sped up the startup on the followup to Goatman's H Axe Grinder (⬇↘➡+H), so that it gets connected into more often during juggles
- reworked how jump cancels work, now almost all moves that launch/cause wallbounce are jump cancellable on hit only, including all 6Ls, 5Bs, 2Bs and Goatman's Rushing Upper (➡⬇↘+L/M/H)
- Mothman can now Super Cancel out of his Eye Blasts if they hit during the move's animation
- shaved a bit off the bottom of the hitbox of Mothman's j.H because it was giving Mothman neutral jump instant overheads against the whole roster that I didn't want in there
- changed the Heavy and Super level hitstop from 8 frames to 10
- refigured the code processing hits, grabs and hitgrabs, now strikes and hitgrabs have priority over throws if both hit on the same frame, strikes have priority over hitgrabs as well.



I'm once again super thankful for all of you who bought the playable alpha already! You have no idea how much it means to me knowing that I'm genuinely starting to build a playerbase around this game! Please give this update a taste and tell me what you think, I can take all the feedback I can get!

Much Love,
Mutraex 

Files

BoM Playable Alpha Update 1.rar 36 MB
Jan 11, 2024

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